How does the pressure to release blockbuster games with high production values contribute to a paradoxical situation where studios risk bankruptcy despite record-breaking sales?
In what ways does the push for innovation and originality in gaming lead to a paradoxical situation where consumers gravitate towards familiar franchises and sequels?
Can the growing trend of live-service games and microtransactions in the industry be seen as a paradox, where players are simultaneously demanding more content while feeling disillusioned by monetization methods?
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